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I ported a Windows game to Mac using Claude

Brasfoot, a lightweight Java-based Brazilian football manager game, only ever ran on Windows. It looks for Java through Windows-specific paths, which tools like GPTK and Crossover couldn't fake. So I paired with Claude to build a small abstraction layer that launches it properly on Mac.

We worked through error logs together, iterating on the launcher until the game booted. Took about an hour, and it was a good reminder that AI pair programming is useful well beyond typical web app work.

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